Jump to:
About Me
I’m a sound designer who brings characters and worlds to life through audio. Growing up immersed in the music industry, both on stage and behind the scenes, I developed an early fascination with crafting characters and dialogue, experimenting with editing voices and observing how they interact in different contexts. This curiosity quickly became a defining part of my creative identity.
As I developed professionally, I focused on refining my technical skills and creative instincts. While I continue to create music under a semi-anonymous alias, my primary passion lies in dialogue and vocal editing. I specialize in cleaning vocals, applying dynamic effects, and layering voices to create depth and emotion. Every line I touch is treated with care, designed to enhance character, storytelling, and the player’s immersion.
My approach to sound design is rooted in understanding the essence of each character and scene. I aim to give every voice a sense of purpose and personality, making dialogue feel alive, expressive, and emotionally resonant. By experimenting and iterating on each element, I ensure that the audio enhances the experience without drawing attention away from the narrative.

Inspiration
I am particularly inspired by games like Baldur’s Gate 3 and League of Legends, where vocal production plays a critical role in storytelling and player engagement. My goal is to contribute to projects that value immersive, expressive audio, and to bring characters to life in ways that leave a lasting impression on players.
Tools & Workflow
I work primarily in FL Studio but am comfortable adapting to any DAW or workflow required to meet a project’s needs. My focus is always on delivering polished, professional results that elevate the creative vision.
Key Skills & Education
- Dialogue & Vocal Editing
- Cleaning & Repairing Vocals
- Applying Dynamic Effects (FX)
- Layering Voices for Depth and Emotion
- Character-Driven Audio Design
- Adapting Quickly to Any DAW or Workflow