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Hi, and welcome to my page!

I’m a sound designer who brings characters and worlds to life through audio. Growing up immersed in the music industry, both on stage and behind the scenes, I developed an early fascination with crafting characters and dialogue, experimenting with editing voices and observing how they interact in different contexts. This curiosity quickly became a defining part of my creative identity.

As I developed professionally, I focused on refining my technical skills and creative instincts. While I continue to create music under a semi-anonymous alias, my primary passion lies in dialogue and vocal editing. I specialize in cleaning vocals, applying dynamic effects, and layering voices to create depth and emotion. Every line I touch is treated with care, designed to enhance character, storytelling, and the player’s immersion.

My approach to sound design is rooted in understanding the essence of each character and scene. I aim to give every voice a sense of purpose and personality, making dialogue feel alive, expressive, and emotionally resonant. By experimenting and iterating on each element, I ensure that the audio enhances the experience without drawing attention away from the narrative.


Inspiration

I draw inspiration from games where vocal production is central to the experience, like Baldur’s Gate 3 and League of Legends. I am fascinated by how subtle nuances in dialogue and vocal performance can shape a player’s emotional engagement and connection to characters. I also take inspiration from storytelling in other media, such as the immersive world-building in the Avatar movie franchise and the suspenseful, character-driven tension of Stranger Things. My work is motivated by the idea that sound is not just heard, it is felt. I aim to create audio that is immersive, expressive, and memorable, enhancing the storytelling while supporting the atmosphere and emotion of each scene.

Tools & Workflow

I primarily work in FL Studio, but I’m comfortable adapting to any DAW or workflow required for a project. My process starts with a close listen to the raw audio, identifying issues such as noise, uneven levels, or tonal inconsistencies. I then clean, EQ, and process the audio, layer pitch-shifted or harmonically complementary tracks if needed, and experiment with effects such as reverb, stereo imaging, or modulation to achieve the desired character and depth. My goal is always to balance technical precision with creative expression, ensuring each line supports the story while sounding polished and professional.